 | CMVIEWCylinder3D Method |
Draw a 3D cylinder
Namespace:
GeoEngine.Core.GXNetX
Assembly:
geoengine.core.gxnetx (in geoengine.core.gxnetx.dll) Version: 2024.2.0.25
Syntaxpublic void Cylinder3D(
double start_x,
double start_y,
double start_z,
double end_x,
double end_y,
double end_z,
double start_radius,
double end_radius,
int flags
)
public void Cylinder3D(
double start_x,
double start_y,
double start_z,
double end_x,
double end_y,
double end_z,
double start_radius,
double end_radius,
int flags
)
Public Sub Cylinder3D (
start_x As Double,
start_y As Double,
start_z As Double,
end_x As Double,
end_y As Double,
end_z As Double,
start_radius As Double,
end_radius As Double,
flags As Integer
)
Public Sub Cylinder3D (
start_x As Double,
start_y As Double,
start_z As Double,
end_x As Double,
end_y As Double,
end_z As Double,
start_radius As Double,
end_radius As Double,
flags As Integer
)
public:
void Cylinder3D(
double start_x,
double start_y,
double start_z,
double end_x,
double end_y,
double end_z,
double start_radius,
double end_radius,
int flags
)
public:
void Cylinder3D(
double start_x,
double start_y,
double start_z,
double end_x,
double end_y,
double end_z,
double start_radius,
double end_radius,
int flags
)
member Cylinder3D :
start_x : float *
start_y : float *
start_z : float *
end_x : float *
end_y : float *
end_z : float *
start_radius : float *
end_radius : float *
flags : int -> unit
member Cylinder3D :
start_x : float *
start_y : float *
start_z : float *
end_x : float *
end_y : float *
end_z : float *
start_radius : float *
end_radius : float *
flags : int -> unit
Parameters
- start_x
- Type: SystemDouble
Start X - start_y
- Type: SystemDouble
Start Y - start_z
- Type: SystemDouble
Start Z - end_x
- Type: SystemDouble
End X - end_y
- Type: SystemDouble
End Y - end_z
- Type: SystemDouble
End Z - start_radius
- Type: SystemDouble
Start Radius (can be zero) - end_radius
- Type: SystemDouble
End Radius (can be zero) - flags
- Type: SystemInt32
<define>MVIEW_CYLINDER3D</define>
Remarks
The Fill color is used to color the cylinder.
The flags determine if the cylinder is open and what
end are closed. Note that you can create cones by
specifying a 0 radius for one of the ends.
See Also