public void Get3DMatrixOrientation(
ref double v00,
ref double v01,
ref double v02,
ref double v03,
ref double v10,
ref double v11,
ref double v12,
ref double v13,
ref double v20,
ref double v21,
ref double v22,
ref double v23,
ref double v30,
ref double v31,
ref double v32,
ref double v33
)
public void Get3DMatrixOrientation(
ref double v00,
ref double v01,
ref double v02,
ref double v03,
ref double v10,
ref double v11,
ref double v12,
ref double v13,
ref double v20,
ref double v21,
ref double v22,
ref double v23,
ref double v30,
ref double v31,
ref double v32,
ref double v33
)
Public Sub Get3DMatrixOrientation (
ByRef v00 As Double,
ByRef v01 As Double,
ByRef v02 As Double,
ByRef v03 As Double,
ByRef v10 As Double,
ByRef v11 As Double,
ByRef v12 As Double,
ByRef v13 As Double,
ByRef v20 As Double,
ByRef v21 As Double,
ByRef v22 As Double,
ByRef v23 As Double,
ByRef v30 As Double,
ByRef v31 As Double,
ByRef v32 As Double,
ByRef v33 As Double
)
Public Sub Get3DMatrixOrientation (
ByRef v00 As Double,
ByRef v01 As Double,
ByRef v02 As Double,
ByRef v03 As Double,
ByRef v10 As Double,
ByRef v11 As Double,
ByRef v12 As Double,
ByRef v13 As Double,
ByRef v20 As Double,
ByRef v21 As Double,
ByRef v22 As Double,
ByRef v23 As Double,
ByRef v30 As Double,
ByRef v31 As Double,
ByRef v32 As Double,
ByRef v33 As Double
)
public:
void Get3DMatrixOrientation(
double% v00,
double% v01,
double% v02,
double% v03,
double% v10,
double% v11,
double% v12,
double% v13,
double% v20,
double% v21,
double% v22,
double% v23,
double% v30,
double% v31,
double% v32,
double% v33
)
public:
void Get3DMatrixOrientation(
double% v00,
double% v01,
double% v02,
double% v03,
double% v10,
double% v11,
double% v12,
double% v13,
double% v20,
double% v21,
double% v22,
double% v23,
double% v30,
double% v31,
double% v32,
double% v33
)
member Get3DMatrixOrientation :
v00 : float byref *
v01 : float byref *
v02 : float byref *
v03 : float byref *
v10 : float byref *
v11 : float byref *
v12 : float byref *
v13 : float byref *
v20 : float byref *
v21 : float byref *
v22 : float byref *
v23 : float byref *
v30 : float byref *
v31 : float byref *
v32 : float byref *
v33 : float byref -> unit
member Get3DMatrixOrientation :
v00 : float byref *
v01 : float byref *
v02 : float byref *
v03 : float byref *
v10 : float byref *
v11 : float byref *
v12 : float byref *
v13 : float byref *
v20 : float byref *
v21 : float byref *
v22 : float byref *
v23 : float byref *
v30 : float byref *
v31 : float byref *
v32 : float byref *
v33 : float byref -> unit