public void AddMatrixWarp(
double v00,
double v01,
double v02,
double v03,
double v10,
double v11,
double v12,
double v13,
double v20,
double v21,
double v22,
double v23,
double v30,
double v31,
double v32,
double v33
)
public void AddMatrixWarp(
double v00,
double v01,
double v02,
double v03,
double v10,
double v11,
double v12,
double v13,
double v20,
double v21,
double v22,
double v23,
double v30,
double v31,
double v32,
double v33
)
Public Sub AddMatrixWarp (
v00 As Double,
v01 As Double,
v02 As Double,
v03 As Double,
v10 As Double,
v11 As Double,
v12 As Double,
v13 As Double,
v20 As Double,
v21 As Double,
v22 As Double,
v23 As Double,
v30 As Double,
v31 As Double,
v32 As Double,
v33 As Double
)
Public Sub AddMatrixWarp (
v00 As Double,
v01 As Double,
v02 As Double,
v03 As Double,
v10 As Double,
v11 As Double,
v12 As Double,
v13 As Double,
v20 As Double,
v21 As Double,
v22 As Double,
v23 As Double,
v30 As Double,
v31 As Double,
v32 As Double,
v33 As Double
)
public:
void AddMatrixWarp(
double v00,
double v01,
double v02,
double v03,
double v10,
double v11,
double v12,
double v13,
double v20,
double v21,
double v22,
double v23,
double v30,
double v31,
double v32,
double v33
)
public:
void AddMatrixWarp(
double v00,
double v01,
double v02,
double v03,
double v10,
double v11,
double v12,
double v13,
double v20,
double v21,
double v22,
double v23,
double v30,
double v31,
double v32,
double v33
)
member AddMatrixWarp :
v00 : float *
v01 : float *
v02 : float *
v03 : float *
v10 : float *
v11 : float *
v12 : float *
v13 : float *
v20 : float *
v21 : float *
v22 : float *
v23 : float *
v30 : float *
v31 : float *
v32 : float *
v33 : float -> unit
member AddMatrixWarp :
v00 : float *
v01 : float *
v02 : float *
v03 : float *
v10 : float *
v11 : float *
v12 : float *
v13 : float *
v20 : float *
v21 : float *
v22 : float *
v23 : float *
v30 : float *
v31 : float *
v32 : float *
v33 : float -> unit