![]() | AGG_LAYER_ZONEConstant Class |
Namespace: GeoEngine.Core.GXNetX
The AGG_LAYER_ZONEConstant type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | DEFAULT |
If a color table with no color transform is passed
it will be used with the default zoning
method of the data, which is usually
<define>AGG_LAYER_ZONE_EQUALAREA</define>.
|
![]() ![]() | EQUALAREA | Equal Area Distribution |
![]() ![]() | LAST |
The last ITR used to display this
data will be used if it exists. If it
does not exist, the behaviour is the same
as <define>AGG_LAYER_ZONE_DEFAULT</define>.
|
![]() ![]() | LINEAR | Linear Distribution |
![]() ![]() | LOGLINEAR | Log Linear Distribution |
![]() ![]() | NORMAL | Normal Distribution |
![]() ![]() | SHADE |
If <define>AGG_LAYER_ZONE_SHADE</define> is specified, a shaded relief
layer is created from the specified grid. A new grid
file will also be created to hold the shaded relief
image data. This file will have the same name as the
original grid but with "_s" added to the root name.
It will always be located in the workspace directory
regardless of the location of the original source image.
If the file already exists, it will used as it is.
Shading is always at inclination = declination = 45 deg.
with default scaling. If different shading is desired,
use the LayerShadeIMG_AGG method.
|