 | AGG_LAYER_ZONEConstantSHADE Field |
If <define>AGG_LAYER_ZONE_SHADE</define> is specified, a shaded relief
layer is created from the specified grid. A new grid
file will also be created to hold the shaded relief
image data. This file will have the same name as the
original grid but with "_s" added to the root name.
It will always be located in the workspace directory
regardless of the location of the original source image.
If the file already exists, it will used as it is.
Shading is always at inclination = declination = 45 deg.
with default scaling. If different shading is desired,
use the LayerShadeIMG_AGG method.
Namespace:
GeoEngine.Core.GXNetX
Assembly:
geoengine.core.gxnetx (in geoengine.core.gxnetx.dll) Version: 2024.2.0.25
Syntaxpublic const int SHADE = 4
public const int SHADE = 4
Public Const SHADE As Integer = 4
Public Const SHADE As Integer = 4
public:
literal int SHADE = 4
public:
literal int SHADE = 4
static val mutable SHADE: int
static val mutable SHADE: int
Field Value
Type:
Int32
See Also