 | CDMPPLYProjectPoly Method |
Project a polygon onto a vertical plane.
Namespace:
Geosoft.Desktop.GXNetX
Assembly:
geosoft.desktop.gxnetx (in geosoft.desktop.gxnetx.dll) Version: 2024.2.0.25
Syntaxpublic void ProjectPoly(
int p,
double xp,
double yp,
double zp,
double az,
double swing,
CVV vv_x,
CVV vv_y,
CVV vv_z
)
public void ProjectPoly(
int p,
double xp,
double yp,
double zp,
double az,
double swing,
CVV vv_x,
CVV vv_y,
CVV vv_z
)
Public Sub ProjectPoly (
p As Integer,
xp As Double,
yp As Double,
zp As Double,
az As Double,
swing As Double,
vv_x As CVV,
vv_y As CVV,
vv_z As CVV
)
Public Sub ProjectPoly (
p As Integer,
xp As Double,
yp As Double,
zp As Double,
az As Double,
swing As Double,
vv_x As CVV,
vv_y As CVV,
vv_z As CVV
)
public:
void ProjectPoly(
int p,
double xp,
double yp,
double zp,
double az,
double swing,
CVV^ vv_x,
CVV^ vv_y,
CVV^ vv_z
)
public:
void ProjectPoly(
int p,
double xp,
double yp,
double zp,
double az,
double swing,
CVV^ vv_x,
CVV^ vv_y,
CVV^ vv_z
)
member ProjectPoly :
p : int *
xp : float *
yp : float *
zp : float *
az : float *
swing : float *
vv_x : CVV *
vv_y : CVV *
vv_z : CVV -> unit
member ProjectPoly :
p : int *
xp : float *
yp : float *
zp : float *
az : float *
swing : float *
vv_x : CVV *
vv_y : CVV *
vv_z : CVV -> unit
Parameters
- p
- Type: SystemInt32
Polygon number (1 to NP) - xp
- Type: SystemDouble
X location of plane origin in 3D - yp
- Type: SystemDouble
Y location of plane origin in 3D - zp
- Type: SystemDouble
Z location of plane origin in 3D - az
- Type: SystemDouble
Azimuth of the plane in degrees - swing
- Type: SystemDouble
Swing of the plane in degrees - vv_x
- Type: GeoEngine.Core.GXNetXCVV
X (horizontal along-section locations on vertical plane (o) - vv_y
- Type: GeoEngine.Core.GXNetXCVV
Y (vertical locations on vertical plane (o) - vv_z
- Type: GeoEngine.Core.GXNetXCVV
Z (horizontal distances perpendicular to the plane (o)
Remarks
Gives the location in plane coordinates of a selected polygon,
after it has been projected perpendicularly onto the plane.
Plane coodinates: X - horizontal in plane
Y - "vertical" in plane (can be a swing)
Z - horizontal, "perpendicular" to plane (RH)
See Also