public static void Scatter2(
CMVIEW mview,
string title,
double x1,
double y1,
double width,
double height,
CVV horz_vv,
CVV vert_vv,
string sym_font,
CVV sym_num_vv,
CVV sym_siz_vv,
CVV sym_col_vv,
int annot_style,
string h_chan,
string v_chan,
string h_units,
string v_units,
double h_min,
double h_max,
double v_min,
double v_max,
double hr_min,
double hr_max,
double vr_min,
double vr_max,
int use_hr_min,
int use_hr_max,
int use_vr_min,
int use_vr_max,
int h_scaling,
int v_scaling
)
public static void Scatter2(
CMVIEW mview,
string title,
double x1,
double y1,
double width,
double height,
CVV horz_vv,
CVV vert_vv,
string sym_font,
CVV sym_num_vv,
CVV sym_siz_vv,
CVV sym_col_vv,
int annot_style,
string h_chan,
string v_chan,
string h_units,
string v_units,
double h_min,
double h_max,
double v_min,
double v_max,
double hr_min,
double hr_max,
double vr_min,
double vr_max,
int use_hr_min,
int use_hr_max,
int use_vr_min,
int use_vr_max,
int h_scaling,
int v_scaling
)
Public Shared Sub Scatter2 (
mview As CMVIEW,
title As String,
x1 As Double,
y1 As Double,
width As Double,
height As Double,
horz_vv As CVV,
vert_vv As CVV,
sym_font As String,
sym_num_vv As CVV,
sym_siz_vv As CVV,
sym_col_vv As CVV,
annot_style As Integer,
h_chan As String,
v_chan As String,
h_units As String,
v_units As String,
h_min As Double,
h_max As Double,
v_min As Double,
v_max As Double,
hr_min As Double,
hr_max As Double,
vr_min As Double,
vr_max As Double,
use_hr_min As Integer,
use_hr_max As Integer,
use_vr_min As Integer,
use_vr_max As Integer,
h_scaling As Integer,
v_scaling As Integer
)
Public Shared Sub Scatter2 (
mview As CMVIEW,
title As String,
x1 As Double,
y1 As Double,
width As Double,
height As Double,
horz_vv As CVV,
vert_vv As CVV,
sym_font As String,
sym_num_vv As CVV,
sym_siz_vv As CVV,
sym_col_vv As CVV,
annot_style As Integer,
h_chan As String,
v_chan As String,
h_units As String,
v_units As String,
h_min As Double,
h_max As Double,
v_min As Double,
v_max As Double,
hr_min As Double,
hr_max As Double,
vr_min As Double,
vr_max As Double,
use_hr_min As Integer,
use_hr_max As Integer,
use_vr_min As Integer,
use_vr_max As Integer,
h_scaling As Integer,
v_scaling As Integer
)
public:
static void Scatter2(
CMVIEW^ mview,
String^ title,
double x1,
double y1,
double width,
double height,
CVV^ horz_vv,
CVV^ vert_vv,
String^ sym_font,
CVV^ sym_num_vv,
CVV^ sym_siz_vv,
CVV^ sym_col_vv,
int annot_style,
String^ h_chan,
String^ v_chan,
String^ h_units,
String^ v_units,
double h_min,
double h_max,
double v_min,
double v_max,
double hr_min,
double hr_max,
double vr_min,
double vr_max,
int use_hr_min,
int use_hr_max,
int use_vr_min,
int use_vr_max,
int h_scaling,
int v_scaling
)
public:
static void Scatter2(
CMVIEW^ mview,
String^ title,
double x1,
double y1,
double width,
double height,
CVV^ horz_vv,
CVV^ vert_vv,
String^ sym_font,
CVV^ sym_num_vv,
CVV^ sym_siz_vv,
CVV^ sym_col_vv,
int annot_style,
String^ h_chan,
String^ v_chan,
String^ h_units,
String^ v_units,
double h_min,
double h_max,
double v_min,
double v_max,
double hr_min,
double hr_max,
double vr_min,
double vr_max,
int use_hr_min,
int use_hr_max,
int use_vr_min,
int use_vr_max,
int h_scaling,
int v_scaling
)
static member Scatter2 :
mview : CMVIEW *
title : string *
x1 : float *
y1 : float *
width : float *
height : float *
horz_vv : CVV *
vert_vv : CVV *
sym_font : string *
sym_num_vv : CVV *
sym_siz_vv : CVV *
sym_col_vv : CVV *
annot_style : int *
h_chan : string *
v_chan : string *
h_units : string *
v_units : string *
h_min : float *
h_max : float *
v_min : float *
v_max : float *
hr_min : float *
hr_max : float *
vr_min : float *
vr_max : float *
use_hr_min : int *
use_hr_max : int *
use_vr_min : int *
use_vr_max : int *
h_scaling : int *
v_scaling : int -> unit
static member Scatter2 :
mview : CMVIEW *
title : string *
x1 : float *
y1 : float *
width : float *
height : float *
horz_vv : CVV *
vert_vv : CVV *
sym_font : string *
sym_num_vv : CVV *
sym_siz_vv : CVV *
sym_col_vv : CVV *
annot_style : int *
h_chan : string *
v_chan : string *
h_units : string *
v_units : string *
h_min : float *
h_max : float *
v_min : float *
v_max : float *
hr_min : float *
hr_max : float *
vr_min : float *
vr_max : float *
use_hr_min : int *
use_hr_max : int *
use_vr_min : int *
use_vr_max : int *
h_scaling : int *
v_scaling : int -> unit